JP LeBreton
game creator

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my mission

I've been making games for over 15 years. I've worked with amazing people. Players have told me things I helped create really made a difference in their lives. I'm very proud of that.

That's only part of my story, though.

For just as long, I've been planting seeds: creating small things in my spare time, gradually building my skills as a solo independent developer. Since 2007, my ultimate goal has been to make a living doing that. The one piece of the puzzle that's always been missing is financial resources - paying rent and buying groceries while I work on a game full-time.

I don't think something like Kickstarter is right for this. I don't want to make promises or do a video song and dance, I don't want to entrust the quality of what I'm making to a company that may have other priorities. I want to share this process with you and in return I hope you trust where I'm going with my work.

At this point in my career I know that, given the chance, I can make something really good. I have a clear plan for how I'm going to do that, but I need to cover living expenses while I work towards it.

Check out my Patreon if you want to help me get there.

See the plan for how I intend to pursue this.

Check out my story if you want to know how I got to where I am now.

Thanks for joining me on this exciting journey!

      - JP icon

past projects

EDSCII thumbnail
ASCII/ANSI art tool

puddlejumper thumbnail
7-day design test for
Popular thumbnail
high school social simulation

Arcadia Demade
Arcadia Demade thumbnail
Bioshock -> Doom 2

Purity thumbnail
abstract + first-person +
expressive movement
u4mapvu thumbnail
basic map viewer for Ultima IV

floq thumbnail
processing sketch

___cym0n was here___:]

professional work

Spacebase DF-9
Spacebase DF-9 logo
Project Lead

The Cave
The Cave logo
Lead Designer

Bioshock 2
Bioshock 2 environment thumbnail
Lead Level Designer

Bioshock environment thumbnail


Gaming Made Me: Deus Ex
Deus Ex cover
guest spot for Rock Paper Shotgun

Lessons from Doom
Doom article illustration
featured in April 2010 issue of
Game Developer Magazine
Bioshock hands
featured opinion piece for