NOTE: Most of my Doom work now lives on my itch.io page! For convenience I made a collection of only my Doom work over there. Below are things that either have their own dedicated page here or don't quite belong on itch for various reasons.
![]() |
Arcadia Demade ![]() Doom 2 demake of my level from the first Bioshock. Works with any limit-removing port. Status: Released Download - Main page |
![]() |
Autobiographical Architecture Story of my life, pal. Status: In progress Main page |
![]() |
WADBOT Downloads a random map from the idgames archive and posts screenshots from it. Status: Posting daily Main page |
![]() |
Weaponless Player Spawns the player without fist or pistol weapons. Useful for creating wander games. Zdoom only. Status: Released Download |
![]() |
Doom-in-Heretic Replaces all weapons and pickups in Heretic with Doom equivalents. Shotgun mummies and skeletons. ZDoom only. You must own Heretic and Doom to play this. Status: Released Download |
![]() |
Oblique Strategies for Doom level designers A randomness-based creative aid, inspired by Brian Eno and Peter Schmidt's original Oblique Strategies. Status: Released Link |
JP's GZDoom autoexec.cfg These are the settings I use when I play Doom. Drop it into your GZDoom exe / config dir. File has comments explaining what everything does. Download |
You may also enjoy Lessons from Doom, my 2010 analysis of Doom's design that has proven very popular.
<< back to main page