<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: What I Get Out of Indie</title>
	<atom:link href="http://vectorpoem.com/news/?feed=rss2&#038;p=15" rel="self" type="application/rss+xml" />
	<link>http://vectorpoem.com/news/?p=15</link>
	<description>game design, expressive play, interactive art, and so on.</description>
	<lastBuildDate>Mon, 30 Aug 2010 15:31:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Extenuating Circumstances &#8211; links for 2008-12-01</title>
		<link>http://vectorpoem.com/news/?p=15&#038;cpage=1#comment-70</link>
		<dc:creator>Extenuating Circumstances &#8211; links for 2008-12-01</dc:creator>
		<pubDate>Mon, 01 Dec 2008 10:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=15#comment-70</guid>
		<description>[...] vector poem » What I Get Out of Indie &quot;You know what’s really scary about mainstream development? Sometimes you have to wait 2+ years to find out if you were wrong about an idea. The tech and content requirements of a design element take so long to come online, in the worst cases you’re committed to the idea even if the end result is highly flawed.&quot; - what triple A game devs get out of working on indie games in their downtime. (tags: gaming gamedesign development) [...]</description>
		<content:encoded><![CDATA[<p>[...] vector poem » What I Get Out of Indie &quot;You know what’s really scary about mainstream development? Sometimes you have to wait 2+ years to find out if you were wrong about an idea. The tech and content requirements of a design element take so long to come online, in the worst cases you’re committed to the idea even if the end result is highly flawed.&quot; &#8211; what triple A game devs get out of working on indie games in their downtime. (tags: gaming gamedesign development) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/7feb0a884c77372.png" alt="jph wacheski Identicon Icon" height="35" width="35" /> jph wacheski</title>
		<link>http://vectorpoem.com/news/?p=15&#038;cpage=1#comment-56</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/7feb0a884c77372.png" alt="jph wacheski Identicon Icon" height="35" width="35" /> jph wacheski</dc:creator>
		<pubDate>Sat, 18 Oct 2008 19:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=15#comment-56</guid>
		<description>Not having worked in the mainstream/corporate game dev. arena I don&#039;t really have a comparison, however from talking to those who have, and even ppl working in other areas inside largish companies, I do see indie dev. as much more what I want to stay with,. . never have been a fan of big buisness.  perhaps its just the pretention of being a struggling artist/game designer, that I cling to. 
Well its a personal choice,. and I agree that some great stuff does come out of that system,. with its crazy resourses and giant groups of very creative people.  I like your ideas.</description>
		<content:encoded><![CDATA[<p>Not having worked in the mainstream/corporate game dev. arena I don&#8217;t really have a comparison, however from talking to those who have, and even ppl working in other areas inside largish companies, I do see indie dev. as much more what I want to stay with,. . never have been a fan of big buisness.  perhaps its just the pretention of being a struggling artist/game designer, that I cling to.<br />
Well its a personal choice,. and I agree that some great stuff does come out of that system,. with its crazy resourses and giant groups of very creative people.  I like your ideas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/d4c91179f13b871.png" alt="P.F. Identicon Icon" height="35" width="35" /> P.F.</title>
		<link>http://vectorpoem.com/news/?p=15&#038;cpage=1#comment-53</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/d4c91179f13b871.png" alt="P.F. Identicon Icon" height="35" width="35" /> P.F.</dc:creator>
		<pubDate>Tue, 30 Sep 2008 07:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=15#comment-53</guid>
		<description>Awesome post and I loved reading it.  Find it so hard to get inspired lately, but this certainly helped.

Loser college kid salutes; this really rang true with everything I&#039;ve heard from friends in the industry.</description>
		<content:encoded><![CDATA[<p>Awesome post and I loved reading it.  Find it so hard to get inspired lately, but this certainly helped.</p>
<p>Loser college kid salutes; this really rang true with everything I&#8217;ve heard from friends in the industry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/5dc9c272a008075.png" alt="Cortout Identicon Icon" height="35" width="35" /> Cortout</title>
		<link>http://vectorpoem.com/news/?p=15&#038;cpage=1#comment-48</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/5dc9c272a008075.png" alt="Cortout Identicon Icon" height="35" width="35" /> Cortout</dc:creator>
		<pubDate>Mon, 01 Sep 2008 07:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=15#comment-48</guid>
		<description>JP, first, thanks for the response. And I didn&#039;t feel the optimism in the article because all the problems you listed about what was the problems that were overcome by indie, are the basis of allmost all game making company...
But if you believe in a potential change of situation, why should I not?</description>
		<content:encoded><![CDATA[<p>JP, first, thanks for the response. And I didn&#8217;t feel the optimism in the article because all the problems you listed about what was the problems that were overcome by indie, are the basis of allmost all game making company&#8230;<br />
But if you believe in a potential change of situation, why should I not?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/cc62ecb520e2979.png" alt="JP Identicon Icon" height="35" width="35" /> JP</title>
		<link>http://vectorpoem.com/news/?p=15&#038;cpage=1#comment-47</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/cc62ecb520e2979.png" alt="JP Identicon Icon" height="35" width="35" /> JP</dc:creator>
		<pubDate>Sun, 31 Aug 2008 22:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=15#comment-47</guid>
		<description>Cortout:

Thanks for the comment.  I might not have been clear enough about it here given the focus, but I&#039;m actually pretty optimistic about the potential of mainstream games to both generate powerful new ideas and build on the ideas of independent games.  The two fields are complementary really.  The entire medium will benefit the more exchange there is between the two.</description>
		<content:encoded><![CDATA[<p>Cortout:</p>
<p>Thanks for the comment.  I might not have been clear enough about it here given the focus, but I&#8217;m actually pretty optimistic about the potential of mainstream games to both generate powerful new ideas and build on the ideas of independent games.  The two fields are complementary really.  The entire medium will benefit the more exchange there is between the two.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/1ccfcbc3bcebcbe.png" alt="mxttie Identicon Icon" height="35" width="35" /> mxttie</title>
		<link>http://vectorpoem.com/news/?p=15&#038;cpage=1#comment-46</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/1ccfcbc3bcebcbe.png" alt="mxttie Identicon Icon" height="35" width="35" /> mxttie</dc:creator>
		<pubDate>Thu, 28 Aug 2008 12:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=15#comment-46</guid>
		<description>nice blog, thanks!</description>
		<content:encoded><![CDATA[<p>nice blog, thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/5dc9c272a008075.png" alt="Cortout Identicon Icon" height="35" width="35" /> Cortout</title>
		<link>http://vectorpoem.com/news/?p=15&#038;cpage=1#comment-45</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/5dc9c272a008075.png" alt="Cortout Identicon Icon" height="35" width="35" /> Cortout</dc:creator>
		<pubDate>Thu, 28 Aug 2008 09:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=15#comment-45</guid>
		<description>Thank you for this interesting article, it makes some of my thinking change. I knew the futur of gaming will go out of indie, but i didn&#039;t think that big budget is the problem. I actually thought that regular game making companys will take the exemple of the emo-games [emo in emotions] or any experimental game projects. But if the regular game buyer changes, these arty games could come out from big companys...

I&#039;m not sure the futur is really bright for experimental game devloppers who focus on anything else than selling problems...</description>
		<content:encoded><![CDATA[<p>Thank you for this interesting article, it makes some of my thinking change. I knew the futur of gaming will go out of indie, but i didn&#8217;t think that big budget is the problem. I actually thought that regular game making companys will take the exemple of the emo-games [emo in emotions] or any experimental game projects. But if the regular game buyer changes, these arty games could come out from big companys&#8230;</p>
<p>I&#8217;m not sure the futur is really bright for experimental game devloppers who focus on anything else than selling problems&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/af1be5fb73a7fa2.png" alt="Aubrey Identicon Icon" height="35" width="35" /> Aubrey</title>
		<link>http://vectorpoem.com/news/?p=15&#038;cpage=1#comment-41</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/af1be5fb73a7fa2.png" alt="Aubrey Identicon Icon" height="35" width="35" /> Aubrey</dc:creator>
		<pubDate>Mon, 25 Aug 2008 17:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=15#comment-41</guid>
		<description>This makes me want to get back to work on K2, but I&#039;m having trouble balancing work time and home time, even though we&#039;re not crunching or anything :/.

And yes, except for one, uh, incident, TIGSource has been a beautiful place to talk about games. There&#039;s no insane expectations about your games being AAA polished things, and a great willingness to appreciate the cool ideas in a project despite the limitations showing through in levels of polish. It&#039;s a great wall to bounce off.</description>
		<content:encoded><![CDATA[<p>This makes me want to get back to work on K2, but I&#8217;m having trouble balancing work time and home time, even though we&#8217;re not crunching or anything :/.</p>
<p>And yes, except for one, uh, incident, TIGSource has been a beautiful place to talk about games. There&#8217;s no insane expectations about your games being AAA polished things, and a great willingness to appreciate the cool ideas in a project despite the limitations showing through in levels of polish. It&#8217;s a great wall to bounce off.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
