<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Real Job: Trailer, Podcast</title>
	<atom:link href="http://vectorpoem.com/news/?feed=rss2&#038;p=20" rel="self" type="application/rss+xml" />
	<link>http://vectorpoem.com/news/?p=20</link>
	<description>game design, expressive play, interactive art, and so on.</description>
	<lastBuildDate>Mon, 30 Aug 2010 15:31:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/5dc9c272a008075.png" alt="Cortout Identicon Icon" height="35" width="35" /> Cortout</title>
		<link>http://vectorpoem.com/news/?p=20&#038;cpage=1#comment-61</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/5dc9c272a008075.png" alt="Cortout Identicon Icon" height="35" width="35" /> Cortout</dc:creator>
		<pubDate>Sun, 02 Nov 2008 20:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=20#comment-61</guid>
		<description>Well i don&#039;t now if it&#039;s the same with everybody, but I didn&#039;t even think about doing this kind of research, and so all I can say is wow. I wish you good luck with the making of this game, wich has a beautiful univers, I think.

I was wondering if being the lead level designer gives you emotionnal possibilitys. Does any of your choices on the level design can create emotions, if I rephrase. More generaly, can you define your job and tell the impacts that your choices can create, if we forget about basic &quot;fun-based-gameplay&quot;?

Oh, and you have a wonderfull accent.</description>
		<content:encoded><![CDATA[<p>Well i don&#8217;t now if it&#8217;s the same with everybody, but I didn&#8217;t even think about doing this kind of research, and so all I can say is wow. I wish you good luck with the making of this game, wich has a beautiful univers, I think.</p>
<p>I was wondering if being the lead level designer gives you emotionnal possibilitys. Does any of your choices on the level design can create emotions, if I rephrase. More generaly, can you define your job and tell the impacts that your choices can create, if we forget about basic &#8220;fun-based-gameplay&#8221;?</p>
<p>Oh, and you have a wonderfull accent.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
