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	<title>Comments on: Getting Into Level Design</title>
	<atom:link href="http://vectorpoem.com/news/?feed=rss2&#038;p=31" rel="self" type="application/rss+xml" />
	<link>http://vectorpoem.com/news/?p=31</link>
	<description>game design, expressive play, interactive art, and so on.</description>
	<lastBuildDate>Mon, 30 Aug 2010 15:31:04 +0000</lastBuildDate>
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		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/cc62ecb520e2979.png" alt="JP Identicon Icon" height="35" width="35" /> JP</title>
		<link>http://vectorpoem.com/news/?p=31&#038;cpage=1#comment-453</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/cc62ecb520e2979.png" alt="JP Identicon Icon" height="35" width="35" /> JP</dc:creator>
		<pubDate>Sun, 18 Jul 2010 22:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=31#comment-453</guid>
		<description>Usually, if a PC game&#039;s developer has released an editor, it&#039;s more or less the same editor they used to make the game.  Valve&#039;s Hammer editor and Epic&#039;s UnrealEd are examples.

If you want to learn the Unreal Engine and/or get a job at a studio that&#039;s using it, the best way to do that is probably the &lt;a href=&quot;http://www.udk.com/&quot; rel=&quot;nofollow&quot;&gt;Unreal Development Kit&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Usually, if a PC game&#8217;s developer has released an editor, it&#8217;s more or less the same editor they used to make the game.  Valve&#8217;s Hammer editor and Epic&#8217;s UnrealEd are examples.</p>
<p>If you want to learn the Unreal Engine and/or get a job at a studio that&#8217;s using it, the best way to do that is probably the <a href="http://www.udk.com/" rel="nofollow">Unreal Development Kit</a>.</p>
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		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/42247c5aaa1aa4c.png" alt="Dan Identicon Icon" height="35" width="35" /> Dan</title>
		<link>http://vectorpoem.com/news/?p=31&#038;cpage=1#comment-452</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/42247c5aaa1aa4c.png" alt="Dan Identicon Icon" height="35" width="35" /> Dan</dc:creator>
		<pubDate>Thu, 15 Jul 2010 22:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=31#comment-452</guid>
		<description>Hey, I have a question I would like you to answer very similar to this but this question didn&#039;t really answer. How do you get into level design professionally?

Im already passed the section this question addresses and I really want to get a job as a level designer at a real studio. There are level editors that come with games but what tools do the professionals use? What should I learn for this job? So far my only answer is 3DS Max which is a fine program but it has some oddities on my computer not allowing me to use it as effectively. Is it really my only option?</description>
		<content:encoded><![CDATA[<p>Hey, I have a question I would like you to answer very similar to this but this question didn&#8217;t really answer. How do you get into level design professionally?</p>
<p>Im already passed the section this question addresses and I really want to get a job as a level designer at a real studio. There are level editors that come with games but what tools do the professionals use? What should I learn for this job? So far my only answer is 3DS Max which is a fine program but it has some oddities on my computer not allowing me to use it as effectively. Is it really my only option?</p>
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		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/943413b99160eb9.png" alt="Leo Gura Identicon Icon" height="35" width="35" /> Leo Gura</title>
		<link>http://vectorpoem.com/news/?p=31&#038;cpage=1#comment-129</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/943413b99160eb9.png" alt="Leo Gura Identicon Icon" height="35" width="35" /> Leo Gura</dc:creator>
		<pubDate>Mon, 27 Apr 2009 21:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=31#comment-129</guid>
		<description>Good post. I&#039;m adding the following line to my &#039;best quotes of all time&#039; repository: 

&quot;Be prepared to claw your way up a steep cliff of failure.&quot;</description>
		<content:encoded><![CDATA[<p>Good post. I&#8217;m adding the following line to my &#8216;best quotes of all time&#8217; repository: </p>
<p>&#8220;Be prepared to claw your way up a steep cliff of failure.&#8221;</p>
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		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/3f6c1470b720409.png" alt="Brandon Identicon Icon" height="35" width="35" /> Brandon</title>
		<link>http://vectorpoem.com/news/?p=31&#038;cpage=1#comment-123</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/3f6c1470b720409.png" alt="Brandon Identicon Icon" height="35" width="35" /> Brandon</dc:creator>
		<pubDate>Thu, 02 Apr 2009 09:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=31#comment-123</guid>
		<description>so are you the guy working on bioshock 2?</description>
		<content:encoded><![CDATA[<p>so are you the guy working on bioshock 2?</p>
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		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/614405cc94b6aa5.png" alt="Nick Identicon Icon" height="35" width="35" /> Nick</title>
		<link>http://vectorpoem.com/news/?p=31&#038;cpage=1#comment-121</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/614405cc94b6aa5.png" alt="Nick Identicon Icon" height="35" width="35" /> Nick</dc:creator>
		<pubDate>Fri, 27 Feb 2009 09:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=31#comment-121</guid>
		<description>Although this post and response was not originally created for me, and though my stumbling upon this article was more a matter of chance, I am glad that I have read it.  What you have said here has helped to relieve me of a lot of the thoughts that have been floating around in my head for awhile.  If you don&#039;t mind, maybe I can send you an email or two with questions as well?</description>
		<content:encoded><![CDATA[<p>Although this post and response was not originally created for me, and though my stumbling upon this article was more a matter of chance, I am glad that I have read it.  What you have said here has helped to relieve me of a lot of the thoughts that have been floating around in my head for awhile.  If you don&#8217;t mind, maybe I can send you an email or two with questions as well?</p>
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