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	<title>Comments on: Expressivity</title>
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	<description>game design, expressive play, interactive art, and so on.</description>
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		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/17163d917884550.png" alt="word geek Identicon Icon" height="35" width="35" /> word geek</title>
		<link>http://vectorpoem.com/news/?p=6&#038;cpage=1#comment-58</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/17163d917884550.png" alt="word geek Identicon Icon" height="35" width="35" /> word geek</dc:creator>
		<pubDate>Sat, 25 Oct 2008 05:28:06 +0000</pubDate>
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		<description>You may want to actually look up the meaning of the word expressivity.  It is used in genetics.  

But other than the word usage,   I love your idea with the game :) keep it up.   A game called EVE  eve-online.com uses a filter that you can see where a toon has been and how often they have been there.  I have played the game for 3 years now and can see ,if I wanted to, where I had been the first day I entered the game.</description>
		<content:encoded><![CDATA[<p>You may want to actually look up the meaning of the word expressivity.  It is used in genetics.  </p>
<p>But other than the word usage,   I love your idea with the game <img src='http://vectorpoem.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  keep it up.   A game called EVE  eve-online.com uses a filter that you can see where a toon has been and how often they have been there.  I have played the game for 3 years now and can see ,if I wanted to, where I had been the first day I entered the game.</p>
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		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/7feb0a884c77372.png" alt="jph wacheski Identicon Icon" height="35" width="35" /> jph wacheski</title>
		<link>http://vectorpoem.com/news/?p=6&#038;cpage=1#comment-55</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/7feb0a884c77372.png" alt="jph wacheski Identicon Icon" height="35" width="35" /> jph wacheski</dc:creator>
		<pubDate>Fri, 17 Oct 2008 23:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://vectorpoem.com/news/?p=6#comment-55</guid>
		<description>I like your thoughts here, creating gaming systems players can further create and express in is a great goal,. looks like you should indeed get a maping GPS, as you are doing the digital equivalent of the old pencil-maping we used to do with dungon crawlers,. well before the advent of auto maping,. sweet.</description>
		<content:encoded><![CDATA[<p>I like your thoughts here, creating gaming systems players can further create and express in is a great goal,. looks like you should indeed get a maping GPS, as you are doing the digital equivalent of the old pencil-maping we used to do with dungon crawlers,. well before the advent of auto maping,. sweet.</p>
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		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/cc62ecb520e2979.png" alt="JP Identicon Icon" height="35" width="35" /> JP</title>
		<link>http://vectorpoem.com/news/?p=6&#038;cpage=1#comment-4</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/cc62ecb520e2979.png" alt="JP Identicon Icon" height="35" width="35" /> JP</dc:creator>
		<pubDate>Mon, 19 May 2008 05:46:22 +0000</pubDate>
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		<description>What a wonderful idea.

If for no other reason than that it seems far more difficult to wind up as the dreaded egomaniac artist stereotype, if you see your primary role as enabling other people to do something meaningful.</description>
		<content:encoded><![CDATA[<p>What a wonderful idea.</p>
<p>If for no other reason than that it seems far more difficult to wind up as the dreaded egomaniac artist stereotype, if you see your primary role as enabling other people to do something meaningful.</p>
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		<title>By: <img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/77abbb404c39f8e.png" alt="george Identicon Icon" height="35" width="35" /> george</title>
		<link>http://vectorpoem.com/news/?p=6&#038;cpage=1#comment-3</link>
		<dc:creator><img class="identicon" src="http://vectorpoem.com/news/wp-content/plugins/identicon/77abbb404c39f8e.png" alt="george Identicon Icon" height="35" width="35" /> george</dc:creator>
		<pubDate>Sun, 18 May 2008 22:43:38 +0000</pubDate>
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		<description>&lt;em&gt;Most game designers aspire to be a Mozart of their medium, which is well and good. How many want to enable their players to be a Miles Davis?&lt;/em&gt;

An excellent question. I&#039;ve long thought that some games could profit by exploring the boundaries of a relational aesthetics (OK, &lt;a href=&quot;http://en.wikipedia.org/wiki/Relational_Aesthetics&quot; rel=&quot;nofollow&quot;&gt;Wikipedia ftw&lt;/a&gt;), which stresses the interchange (really what people talk about when stressing gameplay over assets) between artist/designer and audience/players. I couldn&#039;t really talk to anyone about art theory but RA seems tailor made for this space.</description>
		<content:encoded><![CDATA[<p><em>Most game designers aspire to be a Mozart of their medium, which is well and good. How many want to enable their players to be a Miles Davis?</em></p>
<p>An excellent question. I&#8217;ve long thought that some games could profit by exploring the boundaries of a relational aesthetics (OK, <a href="http://en.wikipedia.org/wiki/Relational_Aesthetics" rel="nofollow">Wikipedia ftw</a>), which stresses the interchange (really what people talk about when stressing gameplay over assets) between artist/designer and audience/players. I couldn&#8217;t really talk to anyone about art theory but RA seems tailor made for this space.</p>
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