The Real Job: Trailer, Podcast | vector poem

I’m guessing that by this point anyone who possesses rudimentary google skills and wants to know my full name, and the game studio I work for, can easily obtain such information. So it’s probably fine for me to mention these two things:

A brief teaser for the game I’m working on has found its way out into the world. Tantalizing. What could it mean? Wait and see!

Recently I was a guest on the weekly GameSpot podcast. I can’t remember saying anything particularly insightful, but if you like hearing me say “you know” a lot, this is right up your alley.

Oh, and thanks to Mr. Nowak for the recent mention!

This entry was posted on Monday, October 20th, 2008 at 9:50 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.

One Response to “The Real Job: Trailer, Podcast”

  1. Cortout Says:

    Well i don’t now if it’s the same with everybody, but I didn’t even think about doing this kind of research, and so all I can say is wow. I wish you good luck with the making of this game, wich has a beautiful univers, I think.

    I was wondering if being the lead level designer gives you emotionnal possibilitys. Does any of your choices on the level design can create emotions, if I rephrase. More generaly, can you define your job and tell the impacts that your choices can create, if we forget about basic “fun-based-gameplay”?

    Oh, and you have a wonderfull accent.