backgroundDuring March of 2011, I built a prototype as part of the test for a Feel Engineer position at thatgamecompany.
The assignment was to build something with a character moving through a 3D environment with juicy (audiovisual + kinaesthetically satisfying) feedback, in 7 days.
From the readme, a description of the basic gameplay:
Being heavy or light changes how you move through the world, and the effects of your primary action - bouncing - on the things in it.
I used the Purity code as a base because it was the fastest 3D engine I could get up and running with.
I'm reasonably proud of the prototype given that I had very little time to do it and was making things up as I went along. It was sort of like getting to do a jam game for a job application - neat!
Looking back now, I'm least happy with the on-screen text prompts - the game is so simple to figure out, there's absolutely no need to obstruct the player's view with such prattle!
downloadwindows build + cross platform source on itch.io
Note: You'll need a web browser that supports the HTML5 <video> tag to view the videos below. Mozilla Firefox is probably available for your OS!Video capture: day 6 progress
Video capture: day 1 progress