I haven’t written anything here in a while, and I’m not sure when or if I’ll return to this kind of writing. See this site’s top-level page for an overview of what I’m doing now.
Here are some of my most popular posts from previous years:
- Coelacanth: Lessons from Doom – This widely cited piece deconstructs Doom’s design. Doom effectively spawned a genre but many of these lessons are under-represented in modern FPS design practice.
- Imaginative Play – Player imagination is one of the most powerful forces at work when a game is played. We should harness and nurture this.
- Popular: Postmortem for a Failed Prototype – My attempt at a social simulation, and thoughts on why I found myself without a path forward after working on it for a while.
- Breadth – In which I argue that the established stable of game mechanics we draw from has become the major limiting factor in efforts to depict broader parts of human experience. Written in 2009, it’s interesting to see what has changed, albeit incrementally, since then.